AI Insights · Timothy · April 2024
Top 5 Otome Games on iOS in Mexico: Q1 2024
Explore the performance of the top 5 Otome games in Mexico on the iOS platform during Q1 2024, highlighting trends in downloads, revenue, and active users.
During the first quarter of 2024, the top 5 Otome games on the iOS platform in Mexico showed varied performance in terms of downloads, revenue, and active user trends. Here's a closer look at each game's performance based on data from Sensor Tower.
Love and Deepspace
Released in mid-January 2024, this game saw a peak in weekly revenue at around $1.6K in early February, before stabilizing to about $670 by the end of March. Downloads started strong with over 5K in the second week of January but dropped significantly to around 529 by the end of the quarter. Active users saw an initial surge, peaking at nearly 6K in late January, then averaged around 4.4K for the rest of the period.
BloodKiss : Vampire romance
This game maintained a relatively low but steady weekly revenue, fluctuating between $45 and $109 throughout the quarter. Downloads were minimal, peaking at 580 in early January and then dropping to around 30 by late March.
Otomania
Otomania saw a modest increase in weekly revenue, peaking at $144 in early March. Downloads were generally low, averaging around 78 in January and peaking at 137 in the last week of March. Active users showed a similar trend, starting at 112 and ending at 139.
Ensemble Stars Music
Weekly revenue for Ensemble Stars Music peaked at $324 in late January but saw a decline towards the end of the quarter, dropping to $115. Downloads were low throughout the period, peaking at 202 in mid-January. Active users started at 423 and slightly decreased to 339 by the end of March, with minor fluctuations in between.
My Candy Love - Otome game
This game saw a steady weekly revenue, peaking at $286 in mid-March. Downloads were generally low, with a peak of 130 in mid-January and a slight increase to 79 by late March. Active users started at 604 and experienced a slight decline, averaging around 547 towards the end of the quarter.
For more detailed insights and data on these games, visit Sensor Tower.